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Call Of Duty: Final Hour
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Platforms

Xbox 360, Wii, PlayStation 3

Ratings

18+

Developer

Idea

Robbiefitz (talk · contribs)


LevelsEdit

1. Assault On Okinawa

2. Fight For Freedom

3. Trench Fire

4. Blowin' Some Heads Off

5. Air Assault

6. War Pig

7. The Bog

8. Heavy Resitance

9. The Meeting

10. For The Fatherland

11. Downfall

12. The War General

13. Assassination

Weapons Edit

BOLT ACTION RIFLES :

Springfield - 13/78 - 43atk

Arisaka - 17/102 - 56atk

Mosin Nagant - 18/90 - 79atk

Kar98k - 6/30 - 95atk

PTRS-41 - 23/138 - 88atk


RIFLES :

SVT-40 - 19/114 - 39atk

Gewehr 43 - 24/144 - 46atk

M1 Garand - 23/161 - 60atk

StG44 - 29/174 - 72atk

M1A1 Carbine - 25/275 - 84atk


SUBMACHINE GUNS :

M1 Thompson - 35/245 - 29atk

MP40 - 34/204 - 40atk

Type 100 - 50/250 - 51atk

PPSh-41 - 43/301 - 67atk


MACHINE GUNS :

Type 99 - 28/168 - 34atk

BAR - 35/210 - 45atk

DP-28 - 32/192 - 58atk

MG42 - 75/300 - 65atk

FG42 - 68/476 - 78atk

Browning M1919 - 120/240 - 89atk


SIDEARMS :

M1911 - 11/33 - 21atk

Nambu - 8/40 - 19atk

Walther P98 - 13/39 - 28atk

Tokarev TT-33 - 10/40 - 33atk

.357 Magnum - 6/36 - 87atk


SHOTGUNS :

M1897 Trench Gun - 6/48 - 75atk

Double-Barelled Shotun - 2/36 - 93atk


ROCKET LAUNCHERS :

M9A1 Bazooka - 1/4 - 114atk

Panzerschreck - 1/4 - 143atk


FLAMETHROWERS :

M2 Flamethrower - No ammo - 56atk

Flammenwerfer 35 - No ammo - 67atk

Type 93 Flamethrower - No ammo - 89atk

ROKS-2 Flamethrower - No ammo - 95atk


MISC. :

Satchel Charge

Bouncing Betty

Mortar Round

M2 Browning Machinegun - 50/250 - 195atk

FlaK 88

Knife

Ray Gun - 20/180 - 201atk

Holy Pistol - 11/33 - 300atk

Wunderwaffe DG-2 - 3/15 - 1-hit-kill

Nazi ZombiesEdit

In Nazi Zombies, you must defend against a limitless amount of incoming zombies. You must gain points to buy weapons and open new places. This is a cooperative mode so up to 4 players must work together to not die.


Zombies will occasionally drop powerups that will give you a helping hand.

DOUBLE POINTS : Doubles points you get for 30secs

INSTA-KILL : One shot from any weapon will kill a zombie instantly

ATOMIC BOMB : Destroys every zombie

MAX AMMO : Completely replenishes your ammo


All players start with an Players can purchase more weapons by their specific buy zones, which are indicated by a chalk outline of the gun on a wall. Ammunition can be bought from the weapon's buy zone at half the price of the weapon. Ammunition for weapons that do not have buy zones (i.e. ) must be obtained from a Max Ammo power-up or by obtaining the same weapon from the Mystery Box (the latter option being possible but unlikely). It is possible for a player to have twice the amount of ammunition for a given weapon by carrying two weapons that use the same ammunition (i.e. carrying a scoped and unscoped Kar98k).


Players can also choose to pay 950 points for a random weapon from the "Mystery Box" (denoted by two question marks) in the "Help" room, an unlockable room on the same floor as the starting room. When a player activates the box, it will open up and cycle through a variety of weapons, eventually stopping at a random weapon. The weapons that can be obtained from the "Mystery Box" also include weapons that cannot be bought from buy zones on the wall, such as the Ray Gun, Panzerschreck and M2 Flamethrower.


AVAILABLE WEAPONS :

Stielhandgranate

Double-Barreled Shotgun

Sawn-Off Shotgun (w/Grip)

PTRS-41

Kar98k (scoped or unscoped)

Ray Gun

M2 Flamethrower

MP40

StG44

Deployable MG42

Deployable FG42

.357 Magnum

M1911

M1 Carbine

M1 Garand

BAR

M1897 Trench Gun

Thompson

Molotov Cocktail

Browning M1919

Gewehr 43

Springfield (scoped or unscoped)

Panzerschreck

Holy Pistol

Knife

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